By Wu-Yuin Hwang, Rustam Shadiev, Szu-Min Huang (auth.), Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Kevin Wong, Ruwei Yun (eds.)
With the technical development of electronic media and the medium of conversation in recent times, there's a common curiosity in electronic leisure. An rising te- nical examine quarter edutainment, or academic leisure, has been authorized as schooling utilizing electronic leisure. Edutainment has been well-known as an eff- tive manner of studying utilizing glossy electronic media instruments, like pcs, video games, cell phones, televisions, or different digital fact functions, which emphasizes using leisure with software to the schooling area. The Edutainment convention sequence was once proven in 2006 and for this reason - ganized as a different occasion for researchers operating during this new curiosity sector of e-learning and electronic leisure. the most function of Edutainment meetings is to facilitate the dialogue, presentation, and data alternate of the medical and technological improvement within the new group. The Edutainment convention sequence turns into a invaluable chance for researchers, engineers, and graduate s- dents to speak at those foreign annual occasions. The convention sequence - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment convention sequence used to be initiated in Hangzhou, China in 2006. Following the luck of the 1st occasion, the second one (Edutainment 2007 in Hong Kong, China), 3rd (Edutainment 2008 in Nanjing, China), and fourth variations (Edutainment 2009 in Banff, Canada) have been equipped. Edutainment 2010 used to be held in the course of August 16–18, 2010 in Changchun, China. workshops have been together org- ized including Edutainment 2010.
Read or Download Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings PDF
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Extra resources for Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings
More important, if data differences really exist, let’s find out why! At first we conduct learning activities in 5-person local groups, and then upload their experiment results and observation materials to project platform. Later on, with help 26 X. Xu and Y. Ren of their instructors, students would engage in online discussions with their interschool group peers using both BBS and RTX. These learning activities were conducted from October 2004 to January 2005, lasted two and half months. During this period of time, average temperature in Karamay, far north of China was -17°C; while in southern city Haikou, 27°C; and other cities in mid-China: Qingdao, Xi’an and Wuhan were 4°C, 6°C and 2°C.
Huang Fig. 6. a) The browsing learning path for learner Wang Yue b) The detailed learning path for learner Wang Yue Obviously, there are 3 nodes in fork formation, node B, D, and G, according to the deﬁnition 1, there are 4 key LO nodes, B, D, G, plus the initial node A. 7, his learning path is L1 = ABD, L2 = BCDEDF GHI. The 4 cases of learners learning path proved the rationality of our idea, the more global the learner is, the more key knowledge points are needed by him to get a whole picture of the subject before he starting to the detail learning.
1 5 1 5 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 6 12 11 11 7 1 1 1 1 2 2 7 2 2 1 2 2 1 1 2 1 2 1 1 1 1 1 1 1 1 3 1 1 6 13 12 12 30 X. Xu and Y. Ren Finally, we carried out three activities of inter-school collaborative learning in the form of inter-school groups again: Case 10:” To boil same amount of water in containers of different shape (one is wide on girth while another is narrow), which container will make boiling water hotter? ” The scores of performance of conceptual change in these activities are: 13 points, 12 points, 12 points separately.
Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings by Wu-Yuin Hwang, Rustam Shadiev, Szu-Min Huang (auth.), Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Kevin Wong, Ruwei Yun (eds.)